Construction data can quickly scale into gigabytes and terabytes of data. The field is complicated because teams use various file formats to design, construct and operate a building or facility. Teams must often load the whole file into proprietary rendering tools before showing off a new design or collaborating on schedules. These files can be even more complex when building out large-scale digital twins of whole cities like Helsinki or Singapore. Bentley Systems hopes to change that. At a technology demonstration event in London, Bentley showed off a new 3D streaming codec for the infrastructure metaverse called 3DFT. It’s already running on the Epic Unreal Engine, and Bentley plans to support other platforms down the road.